The world of NullFold
The world is a tower of seven stacked worlds. Between them lie fold membranes that only the next pickaxe tier can break – dig down at the same X/Z and the next world begins.
Sky Realm
Floating cloud reefs, rare sky flora and updraft columns. Reached through the cloud membrane.
⛏ Cloud membrane · pickaxe T4Overworld
Seven rings from the Anchorland to the Null Corners – the further out, the more dangerous. Nullhafen lies at the centre.
⛏ Membrane I · pickaxe T3Depth I · Crystal Grottoes
Glowing caverns full of crystal ores and echoing halls.
⛏ Membrane II · pickaxe T4Depth II · Root Realm
A buried forest of giant roots, spores and strange crops.
⛏ Membrane III · pickaxe T5Depth III · Ember Veins
Rivers of magma and the hottest ores in the world.
⛏ Membrane IV · pickaxe T6Nether
A reforged Nether with new biomes, fortresses and bosses.
⛏ Membrane V · pickaxe T7End · Nullscape
Where the Fold frays into the void. Only the bravest reach the bottom of the tower.
Nullhaven
Nullhaven, the spawn city: ten districts around the Anchor. Tap a district to take a closer look.


Ankerplatz
Anchor Plaza
Every road in Nullhaven bends towards the Anchor, the stone that keeps the city from drifting into the Fold. New arrivals wake up here, travelers rest here, and the Ring Pylons hum the names of the lands beyond the walls.
- 2 people to meet
- 6 stations
- 1 hidden Echo Shard
What you'll find here
- The Anchor – landmark and meeting point
- 11 Ring Pylons, each named after a land beyond the walls
- 12 Reststones for the Stone Blessing
- Mira the Wayfinder, in case you get lost
- World Calendar, news and event boards
- Statues of the four founders

Rissviertel
Rift Quarter
Where the city frays, the Fold leaks through. Fold Gates stand open all over the Rift Quarter, and the people who live here count their days in boss runs and broken seals. Come armed – and leave with loot, or at least with a story.
- 9 people to meet
- 12 stations
- 5 hidden Echo Shards
What you'll find here
- 12 Fold Gates into the dungeons
- Core Breach hall for raids
- 6 Summoning Altars for boss keys
- The Echo Pit – arena and PvP zone
- Party board to find a group
- Threshold Portal (T0–T50)
- The World Boss bell

Hof der Pfade
Court of Paths
Eight halls, eight ways to fight. In the Court of Paths every class keeps a trainer, a shrine and a row of practice dummies that have seen far too many fireballs. Choose your path here – and come back whenever you want to sharpen it.
- 9 people to meet
- 11 stations
- 3 hidden Echo Shards
What you'll find here
- 8 class halls with their trainers
- 8 class shrines
- 42 practice dummies
- The Tower of Paths
- The Board Master and your Mastery Board
- Build Forge terminal

Schachtviertel
Shaft Quarter
Smoke, sparks and the steady knock of hammers: the Shaft Quarter is where Nullhaven digs and forges. The community mine grows its ore back, the smiths mend what the Fold breaks, and a lift drops the brave straight into the Deep Fold.
- 13 people to meet
- 13 stations
- 8 hidden Echo Shards
What you'll find here
- Community mine – open pit and tunnel
- The forge of smith Brakka
- Anvil for repairs
- Imprint stone for Aspects
- Gem cutter
- Lift into the Deep Fold
- Shafthouse of the mining guild

Goldmarkt
Gold Market
Nullhaven runs on Crowns, and the Gold Market is where they change hands. Stalls and caravan tents crowd the square, the Auction House calls the bids, and the Commodity Exchange posts a price for anything you can carry.
- 6 people to meet
- 8 stations
- 4 hidden Echo Shards
What you'll find here
- 56 market stalls and caravan tents
- Auction House
- Commodity Exchange
- Order board
- The Wayfarer and his rotating rare goods
- Cloud Mast – airship lines
- Festival Green for seasonal events

Ankunftshof
Arrival Court
Ships tie up below the Harbor Gate, and the Arrival Court greets everyone who steps ashore. Town Hall, post office and the fishing guild share the square – this is where you ask questions, collect parcels and learn how the city works.
- 10 people to meet
- 12 stations
- 12 hidden Echo Shards
What you'll find here
- The Harbor Gate
- Town Hall – rules, help and reports
- Post Office and parcel counter
- Fishing guild of Captain Merla
- 2 fishing piers
- The lighthouse

Gelehrtenviertel
Scholars' Quarter
Quiet streets, loud ideas. The Scholars' Quarter keeps the city's memory: the Hall of Finds shows what players have dug up, the library answers questions, and the Hall of Renown carves the best of the best into stone.
- 6 people to meet
- 6 stations
- 3 hidden Echo Shards
What you'll find here
- Hall of Finds – the museum
- 22 exhibit spots for your finds
- Library of the Folds (wiki)
- Hall of Renown with its statues
- Dig site for archaeology
- Skeleton of the Fold Dragon
- Chronicler Sela and the story

Ackerviertel
Farm Quarter
Fields, gardens and the creak of the windmill: the Farm Quarter feeds Nullhaven. Hirelings replant the community fields in plain sight, and five guilds teach you to grow, cook, brew and breed.
- 13 people to meet
- 13 stations
- 9 hidden Echo Shards
What you'll find here
- 4 community fields
- Community grove for wood
- The windmill
- Gardeners' Yard of the five guilds
- Lumber Yard
- Hireling Office
- The great tree

Bannerviertel
Banner Quarter
A flag on every roof and a rivalry on every corner. In the Banner Quarter clans are founded, feuds are planned and companions are trained for the race track.
- 3 people to meet
- 9 stations
- 3 hidden Echo Shards
What you'll find here
- Clan register – found your clan
- Clan Hall office
- War table for feuds
- Banner workshop
- Stables for your companions
- Companion race track
- Boutique and wardrobe

Pictured: the north-east with Echofall, Echo Watch and the Old Watch. The beaches lie south of the harbor, the standing stones far to the west.
Außenanlagen
Outskirts
Beyond the walls the land opens up: beaches along the bay, a waterfall full of echoes and old stones nobody remembers raising. Good for a walk – better for a secret.
- 5 hidden Echo Shards
What you'll find here
- Echofall – waterfall and reed pond
- Echo Watch – a view over Nullhaven
- The Old Watch, a ruined tower
- A circle of ancient standing stones, far to the west
- Beaches of the bay, south of the harbor
- Fishing spot at Echofall
A glimpse of the Fold















